GAME REVIEWS
Game review: TotemBall
October 17, 2006
PAIN AND SUFFERING: TotemBall manages the rare feat of being both free and a complete rip-off. The game is playable only with the Xbox Live Vision Camera. If you've got the little video camera plugged into your 360, you can download and play TotemBall. But it would be more fun to just spend five minutes hitting yourself in the face with the camera.
WHY DOES MICROSOFT HATE US? Ostensibly, you're supposed to roll a little monkey on a ball through a variety of levels by waving your hands under on-screen waterfalls. This quickly devolves from farce to tragedy. The camera barely registers your movements, arranging the lighting and camera angle is frustrating and tedious (but critical), and it takes about 30 seconds before your arm and shoulder muscles start to ache.
'TOTEMBALL' TOTALLY BLOWS: The developers rounded out the package with pedestrian graphics and mediocre music. It will leave most gamers with a profound suspicion that this game is a sick joke, created by someone at Sony with the intent of discrediting Microsoft's entire foray into the games industry.
BOTTOM LINE: TotemBall is free. And that's still way too expensive. I want those 30 minutes of my life back. If this is all that gamers can expect out of the Vision Camera, it may go down as the most hated peripheral in history.




